A downloadable asset pack

Download NowName your own price

A set of 32x32 basic sprites and tilesets for top down games.

Files contain a Unity package and extracted textures for use in other engines.

WebGL Demo

Asset Store

FEATURES:
- 48 props
- 15 grasses
- 3 trees
- 256x256 grass tileset
- 256x256 stone ground tileset
- 512x512 wall tileset
- Seperated shadow sprites
- Simple character controller included
- Demo scene included
- Supports Standard RP, URP and HDRP

LICENCE:
This asset pack can be used in both free and commercial projects. You can modify it to suit your own needs. Credit is not needed but appreciated.  You may not redistribute it or resell it.

StatusReleased
CategoryAssets
Rating
Rated 4.9 out of 5 stars
(126 total ratings)
AuthorCainos
Tags2D, 32x32, Fantasy, Medieval, nature, Pixel Art, Tilemap, Tileset, Top-Down, Unity

Download

Download NowName your own price

Click download now to get access to the following files:

Pixel Art Top Down - Basic.zip 1 MB

Comments

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Viewing most recent comments 1 to 40 of 103 · Next page · Last page

It’s really calm, it looks just as beautiful and calm as real life, but it seems like something is missing, monsters!!!

Please make a monster pack I’m sure many people will like it very much plsss :((

Thank you for the awesome asset pack! The tilesets are super cute and charming! I used them for my 7 Day Roguelike Challenge (7DRL) 2024 entry called Skill Swiper! I only scratched the surface of what was possible with the assets, so I'm looking forward to using it even more in future updates :D

(+1)

Sorry for the ridiculous question but when i apply my own prefab of a model I cannot seem to get the layers to be right ( prefab going inside of boxed and walls etc when it should overlap ) Is it my problem ? Or there is a preset somewhere that i have to edit ? Thanks ( using unity btw) 

(+4)

Hello, please check if your the sprite of your prefab's pivot is at its bottom.

And at the [Sprite Render] of that sprite, the [Sprite Sort Point] should be set to [Pivot].


Also in [Project Settings/Graphics] :

Set [Transparency Sort Mode] to [Custom Axis]

Set [Transparency Sort Axis] to [0,1,1]

Ahh as embarrassing as it is to admit it was the pivot point :( 
I guess thats my lesson as a junior game dev :P

(+11)

Shouldn't be embarrassed. You didn't know something and asked the right question to solve the problem.

(1 edit) (+1)

Amazing work, what is the licence info please? Assuming it is the same as other sellers on itch.io:

"You CAN modify these items to your needs

You CAN use these items in personal and commercial projects

You  CANNOT modify and sell these assets

You are NOT allowed to turn any of my assets to an NFT

Paid assets are only to be used after purchasing the pack"

Can you confirm  please? As I can't see any licence info on your creator page or any asset pack pages of yours.

Thanks :)

yes, that is it.

brilliant thanks for confirming and thanks for all the great content.

Thanks

This is a great tileset and I'm using it my game (currently under dev), but could someone tell me all the coordinates for the tiles in TX Props.png?

Its kinda hard to get exact coords

(1 edit)

I think it's a 16x16 grid of 32px tiles. Some assets are bigger, but that's the base. Looks like there is a 16px dead space around the outside. Looks like 32px between the columns.

thanks

hello, it is better to use the props as normal sprites rather than putting them on a tile grid.

Such an amazing tileset, and so versatile too! Used it in my latest game

https://praxtube.itch.io/magus-parvus

(1 edit)

Used it in another game, as I said, really versatile!

https://praxtube.itch.io/insta-kill

(+1)

Great assets! It helped me a lot with my game 'No Pirates Here'. You can check it out here: https://juk3n.itch.io/no-pirates-here

(+1)

Just downloaded, I plan on using this to learn to use Godot. Beautiful tile set, very excited!

(+2)

Heyo! This tileset was a lifesaver for my team! We were seriously lacking in tiles with 24 hours to go in the game jam. We were hoping to go with a more urban 1920s aesthetic, but your tiles worked in a pinch! Thanks a ton! You’re credited in the game page. Here’s a link: https://pyrious.itch.io/giuseppes-al-dente-adventure

(+2)

This is an incredible tileset! I used it to make a level in a small Godot game and it worked great. Thank you!
https://rut1122.itch.io/game1

Nice action rpg game. Liked it!

Great Tileset, using it for learning making games with Godot

Gooooood!!!

Super 🤠

Really great tileset! I was wondering if having an open github repo (with parts of the assets in it) counts as a redistribution of the tileset?

(+1)

Hello, it is OK.

(+1)

Hey, thanks for the quick reply, really appreciate it <3

This is a great tile set, thank you so much.

It is such a pleasant stile <3 thanks for sharing it.

(+1)

Great tileset, and I'm using it to create a background for my game. Definitely

A few small points of feedback:

  • The shadow for the stairs seems to be missing from the pngs (the ones going from bottom middle  to top left at an angle)
  • The shadows require you to have transparency for them in your toolset, which mine (ogmo) doesn't support. Partially transparent images would be better, in my opinion
  • The bush tiles aren't spaced far enough apart to use as 32x32 tiles - you'll end up with the left part of the next bush in the tile of the right part of the one you want

Amazing work I love all of this and huge inspiration for my work! Take care

(+1)

You might want to take a look at this:
https://moon03amv.itch.io/infernis-exteriors

oh.... that's gross.

thanks for telling me

It looks good

(+2)

Thank you so much again, here is my mini-game with your assets. https://gwynameer.itch.io/super-slime-scourge

Great tileset! Good job!

I've never downloaded this but as a fellow artist, this is some amazing work!

I love this tileset. Thanks!

(-2)

Where do I change the spawn location? I already looked up the scripts

I wanted it to spawn on:

Layer 2

X: 4,0187

Z: 19,84369

I love this pack, thank you !

Do you have the demo project open sourced ?

Just realised that the Demo is included with the assets pack. Very grateful .

Hello, first of all, thank you for this amazing free asset. I would like to use it in my own topdown game, but I also need to implement lighting in the same game. I'm using the Universal Render Pipeline 2D for lighting, but when I set the render settings to URP2D and start using it, I encounter some issues with the visuals. For example, when my main character stand in front of a box, instead of standing on top of it, the character appears underneath it. How can I fix this problem? I've been trying to solve it with ChatGPT for a few days now, but we haven't been successful. Can you please help me?

Hello, it sounds like a sorting problem.


FIX:

In [Project Settings] :

Set [Transparency Sort Mode] to [Custom Axis]

Set [Transparency Sort Axis] to [0,1,1]


These settings are hiden if you have put a profile in the [Scriptable Render Pipeline Settings], try set it to NONE first, then set the value and set the profile back to it.

(+1)

Sorry for the late reply, it worked thanks!

I love it. Can i use it for a personal project? i will share it later  :) 

yes

Any plans to add more assets like that?  They look great and I would like more in a similar style

yes

I recommend you to add 32x32 tag

ok, thanks

Could you give me some tips? I'm new to pixel art and I really admire your work. You do it masterfully! Please share with me some guidance on how to achieve art as amazing as yours. Thank you very much

well... just keep working hard

I believe my explanation was too superficial. Would it be possible to provide some tips on how to create a color palette? What criteria do you use to determine the colors and how is your process?

I don't adhere to any specific color palette when creating pixel art. Instead, I rely on my intuition to directly pick colors.

I believe that improving your pixel art skills doesn't necessarily mean solely studying pixel art. Enhancing your overall artistic abilities can greatly contribute as well.

Prior to delving into pixel art, I worked as a 3D artist and devoted considerable time to learning illustration. This foundation proved invaluable when transitioning to pixel art.

(4 edits)
Thank you, Cainos! I believe that his experience with 3D works has contributed to a better understanding of light and shadow. The attention you dedicate to these aspects in your assets is quite noticeable. I will certainly take that into account going forward.

cool 🗿

Amazing pack, do you do commission work? I could use your work on a big project I'm working on

Hi, I just bought these amazing art assets. I want to use them for a web based game on my home page, is that ok?

ok

Thank you! I'll share a link once it's up.

(+1)

These sprites and tilesets are soooooo beautiful!!!!❤️ I appreciate your work but sadly I don't have money to support your artwork😔

Love your work, do you accept custom contract?

sorry, i am unable to do commission works recently.

(1 edit) (-2)

!!!!!!!!!!!!!!!!!!!!!
For mobile inputs use this:
       
private void FixedUpdate() { 

            Vector2 dir = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")); //Custom Input

            if (Mathf.Abs(dir.y) == 1) {

                animator.SetInteger("Direction", dir.y > 0 ? 1 : 0);

            } else if(Mathf.Abs(dir.x) == 1) {

                animator.SetInteger("Direction", dir.x > 0 ? 2 : 3);

            }

            dir.Normalize();

            animator.SetBool("IsMoving", dir.magnitude > 0);

            rb.velocity = speed * dir;

        }
😎👌

(1 edit)

in what language is this? C#?

Looks like a Unity Engine script. So yea, C#

thanks :)

Thankyou so much bro.

Amazing art! 

Thanks.

Viewing most recent comments 1 to 40 of 103 · Next page · Last page