how can i open it whit unity?
Pixel Art Top Down - Basic
A downloadable asset pack
A set of 32x32 basic sprites and tilesets for top down games.
Files contain a Unity package and extracted textures for use in other engines.
- 48 props
- 15 grasses
- 3 trees
- 256x256 grass tileset
- 256x256 stone ground tileset
- 512x512 wall tileset
- Seperated shadow sprites
- Simple character controller included
- Demo scene included
- Supports Standard RP, URP and HDRP
This asset pack can be used in both free and commercial projects. You can modify it to suit your own needs. Credit is not needed but appreciated. You may not redistribute it or resell it.
Click download now to get access to the following files:
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Nice pack, i'm new in gaming development and i'm using it to create my first game. Here my game area.
I'd like to put credit. What should I write?
The character on the left is on the same layer and sorting layer as your PF Player. Any idea, why I got this issue with the grass?
I also asked on reddit: https://www.reddit.com/r/Unity2D/comments/z92rwp/layer_or_sprite_problem/
The scene also use a Transparancy Sort Mode with axis [0,1,1].
So the character's position also affects its sorting.
Check if your character's sprite pivot is at its bottom.
And at your the [Sprite Render] of your character, the [Sprite Sort Point] should be set to [Pivot].
thank you helped me alot my game will be very goog
thank you for a great asset! May I ask what color palette you use? I need it to create more assets of the same design for my game. Thank you!
Hello, I did not use any color palette when making this asset.
For color reference please directly pick color from the asset sprites.
Good job! amazing work Im sorry I couldnt pay anything great work though!
Thanks, this is what i find.
Thanks , its so good!
These are great, really. Amazing. The only thing I'd mention is that a packed file with everything would be appreciated. Also, some of the stairs are one bit wider than needed.
But really, 10/10
Nice pack, I would love to see more variation like, Snow, Lava, Cave styles.
I think everything is amazing but the character doesn't fit too well with the theme or the rest of the pack in my opinion. While the art style is consistent and the same, a boxy, fat cat doesn't make much sense to me. Good job though!
Wow! This must have taken so long! I want to learn from it, thank you so much for sharing this!
wow that's looooooks realllly cooool wow
wow super cool asset pack, thx!
thanks for sharing, I'm going to use it to study your pixel art!
Such a good job! I go to use them on a personal project, just to investigate some gba-like movement. Let me know if you want any kind of particular credits on the blog (I'll add your name and link to itch.io if that's enough).
This is remarkable. Thank you so much for providing game devs with this, Don't sell yourself short! This is 100% worthy of a price tag of at least $15, given how long it must have taken. The artwork is fantastic and you deserve to be paid for your wonderful work!
In fact, when I get the money, I'll pay $15.
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I'm excited and I appreciate your interest and your participation, thank you very much and good luck!
beautiful assets, can anyone show me the bitmask configuration in the godot of these assets?
I like this scene!Thanks
Amazing quality, really reminds me of Death's Door or Titan Souls.
Great job, i am new to game dev, I wanted to ask, does anyone know how to make the shadows? because they are opaque and when I change the opacity of the sprite, and there were two shadows in the same place, the opacities were added, and I don't like how it looks, how can I solve it? I use GameMaker Studio 2
Draw all shadows to a surface with an alpha of 1. Then draw that surface to the game with a lower alpha. This will allow all shadows to have the same opacity.
This is pretty good ngl.
hey, I'm new to game dev and i just want to ask if godot easier then gms2
also your game looks amazing
I don’t know, because haven't tried gms2.
I'm new to game dev too, but besides the games themselves, I wanted to start using linux and open source software, and here godot turned out to be the best for me.
Hello Can u help me with bit mapping tilemaps of the assets
This is actually sick
Thanks for your great job
Hey! Thanks for making this asset!
I have used you asset in one of my videos! I hope that you like it :)
Hi, I really like the style of your packs! I would like to propose you a collaboration for the realization of a videogame. How can I reach you out? I haven't found an email address anywhere.
Hello, you can contact me at email@example.com
But recently I may not have time to do commission works.
cool! i like what you did with the statue... reminds me of Graveyard Keeper... 😜
GREAT! Looks so beautiful, but it's a little bit too much of a game (already player with all the scripts and objects with all the components in unity) and destroys the fun of game developing a bit. Still really good asset.
I saw you on youtube man although I am not here from your youtube but you are doing great man keep it up you are insane.
Hey thanks for the Awesome Work on this tileset, I used it in my game Overseer! If you'd like to check it out, you can find it on steam!
I do have a demo of the game available as well, although that does need to be updated.
How did you get that glow shader effect in the demo? That is really neat.
By using post processing.
Could you be more specific in the process ? I really like the effect and I'd like to replicate it
A great pack with nice atmosphere :)